Positioning

A visual primer for board geometry, adjacency, and the limits of the current player-route evidence.

GuideSource tracked

Start with geometry

Positioning depends on adjacency, targeting, protection, and the activation timing of each unit. Read the board as visible slots, then ask which unit needs a neighbor, a protected lane, or a specific target.

The community mechanics reference covers the shared terms for adjacency and targeting. The public Build Lab is a community game reference for experimenting with layouts.

Verified route: Toxic Cinnabark

The first deep guide keeps one player video attached to its claims. The evidence covers early Cinnabark routing, the later Drumire board, Trinket choices, and the upper-lane relationship shown in that run. It is linked from the Toxic Cinnabark (Drumire) guide.

ScopeExact placements in every matchup remain open review work. Other featured pages show data-supported board snapshots and carry their own player-review labels.

Review checklist

  • Identify the carry, the protection target, and the unit whose ability needs adjacency.
  • Compare the proposed board with the next opponent rather than treating one screenshot as universal.
  • Save a screenshot or timecode for any placement claim before promoting it to guide copy.