Community mechanics reference
Community-maintained terminology and mechanics navigation. This is a gameplay reference, not a developer announcement.
https://batomon.com/mechanicsThe site separates developer-published patch facts, community game references, local data, player evidence, and editorial interpretation. This page records what each source can support.
Developer-published Steam announcements, including Patch 1.1.0 balance values.
Community-maintained game, mechanics, Build Lab, and trainer references. These pages are not developer announcements.
Observed frequencies and rankings from the local Critcap v22 Master late snapshot.
Player route evidence attached to a unique internal source ID and timestamp.
Community-maintained terminology and mechanics navigation. This is a gameplay reference, not a developer announcement.
https://batomon.com/mechanicsImage-first unit, rarity, and Types browsing from a community game reference.
https://batomon.com/labStructured Batomon and Trinket details read from the community-maintained Wiki at Balance 22 and Steam build 25377295. The version label is historical.
https://batomon.com/wikiTrainer ability descriptions cross-checked for Swim Coach, Bug Catcher, and Painter. Imported balance labels are historical.
https://batomon.com/trainersDeveloper-published Patch 1.1.0 values and shipped changes, announced September 21, 2026.
https://steamcommunity.com/games/4557380/announcements/detail/671754559586042794Local snapshot used for the 59-comp dataset, rankings, frequencies, and timestamps.
https://www.critcap.gg/batomon/Competitor IA reference and public team-composition discovery.
https://www.critcap.gg/batomon/comps/Player evidence register
Public guide pages use source IDs, creator names, and timecodes without a video URL or video ID. The internal manifest keeps canonical URLs, video IDs, caption status, screenshots, and claim ranges for editorial review.
Aloneso · 2026-09-15
Current season player route. Detailed claims remain limited to the listed time ranges.
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The presenter chooses a two Toxic opener and explains that Toxic is usually strong enough early.
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More Toxic units are added while remaining gold is preserved toward Cinnabark and Miasmaw.
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Coupon and inexpensive bridge units are used to stabilize the board before saving again.
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The presenter delays rolling, handles the current shop, and evaluates Boomagon as a cooldown bridge.
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Boomagon leaves after its bridge role, opening space for Miasmaw and Cairnage in the shown run.
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A resource-constrained shop is locked, and the presenter says the double Sukoi adjustment should have happened earlier.
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The presenter gives Drumire a higher upgrade priority than Opalion in this run.
LuckOuts · 2026-09-10
Direct Beetdown core-route evidence. The video is a single player run and does not establish a universal economy line.
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The presenter explains a Black Belt route that wants exactly one Fighting unit, then uses Coupon to widen early purchases.
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The run commits around Beetdown and begins active rolling while temporary units are considered for upgrade value.
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The presenter lowers Shop Rank to improve the chance of finding more low-cost Beetdown copies.
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After Beetdown reaches level three, Boomagon is locked and a defensive bridge is sold for cooldown pressure.
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The run turns attention toward Boomagon and Dracana while continuing to scale Beetdown's cooldown.
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The presenter moves a unit to the back, then keeps Beetdown as the route's damage focus while using bridge units to support cooldown pressure.
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The presenter treats the single-Fighting condition as a board constraint and weighs a Black Belt choice against keeping the intended Grass units.
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The presenter explains that the shown effect sends damage to the top-middle monster and places a late unit in the middle to use that interaction.
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The presenter calls out a bad placement, corrects the board around the top-middle and left-column cooldown relationship, and reports the resulting Beetdown cooldown.
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The run reaches a Day 9 final showdown, while the exact six-slot companion identity is left to the separate current data snapshot.
Ghost Plays Game · 2026-07-05
Historical Lignite and Gaiadrasil core-route evidence from an older version. Current v22 frequencies remain the DATA layer.
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The presenter identifies Lignite as an easy pickup and points toward Magmalith to increase the Fire direction.
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Magmalith is placed below Lignite in the shown board and is used to speed up its casts.
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The presenter calls Lignite the carry in the shown fight and describes Blixie and Gaiadrasil contributing to the scaling line.
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The run compares keeping Blixie with moving Gaiadrasil into the middle for multicast in that board state.
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The presenter summarizes Lignite, Magmalith, and early Boomagon as a simple Fire archetype for reducing cooldowns.
Aloneso · 2026-09-01
Direct Sunsage route lead from the public demo. Subtitle names are noisy, so exact current transitions stay qualified.
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The presenter discusses stopping Scorch purchases and choosing a Formiqueen direction in the run.
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The presenter says the Formiqueen path is being pursued earlier in this line.
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The presenter checks the Sun Sage cooldown while considering the late Fire board.
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The presenter revisits Sun Sage's late cooldown during the closing section.
Xeronos · 2026-05-03
Historical Shock and Humbolt core-route evidence. Use it for a possible line and review prompts, not current v22 balance claims.
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The presenter explicitly starts a Shock build and identifies scaling and money as part of the early direction.
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Humbolt is selected as a Shock and Multicast piece in the run.
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An Electric unit above receives permanent Shock in the shown setup.
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The presenter connects Shock application and Multicast while evaluating the board.
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The closing reaction describes the Shock and Multicast build as a strong route.
AJ McFeely · 2026-09-25
Single Painter run. The opening references the 1.0 release, and no complete client build label is visible. Route details are not a current meta ranking.
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Painter's card says random species receive every Type this run. Beetbud is shown with ALL Types and evolution at level 3.
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The creator takes a cooldown Trinket and uses free rerolls while looking for Beetbud copies.
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The creator buys Boomagon and describes Beetdown as the carry.
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The Monster Professor event offers a Level up a monster option with a maximum of level 4, Research Notes, or $60.
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After choosing the event upgrade, the displayed Beetdown is level 4, has ALL Types and Multicast 4, and shows On Victory +500 Damage permanently.
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The reviewed captions report a battle loss in the same run.
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The creator reports reaching 14 wins in this run.
Retromation · 2026-09-25
Selected screen-visible trainer and Rattleghast values match the official Patch 1.1.0 note. No complete client build label is visible.
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Bug Catcher's card says the first Bug monster bought each day is free; the shown Lamplet purchase is $0.
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The shop displays Rattleghast for $15.
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Rattleghast's card shows 4 Poison per allied knockout at the displayed level. The $8 value beside the owned unit is its sell value.
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The creator describes the cost and Poison changes, then still rates Rattleghast as a strong day-one choice in this run.
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The creator says they are ready to pivot away from Rattleghast.
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The creator has not removed Rattleghast immediately and continues to weigh the route.
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The creator says heavier early losses could have led toward Poison stacking in this run.
Aloneso · 2026-09-25
Single Swim Coach run with no complete client build label. The opening free Common comes from Bargain Bin, separate from the trainer ability.
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Swim Coach's visible card grants a random Water monster each day.
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The free first Common purchase is shown as a Bargain Bin Trinket effect, separate from Swim Coach.
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The auto captions name Steamscuttle as the key piece in the creator's Water plan, with Boomagon or Poison as considered support.
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The creator chooses ten free rerolls over rare-only shops for five turns.
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The creator describes spending 80 gold without finding the desired units, then finding a level-four shiny Swoonet.
Data method
Tier rows use the v22 Master late dataset and retain sample, 10-win rate, average wins, play rate, source score, and update time. The community source can carry older patch labels, so public pages display the local snapshot version and timestamp directly.
Public sprite URLs are recorded as content inputs, and their licensing status remains pending confirmation. The published site will continue to receive source-backed updates as new snapshots and editorial reviews are completed.