Official game reference
Terminology, mechanics navigation, and public game reference.
https://batomon.com/The site separates official terminology, local data, player evidence, and editorial interpretation. This page records what each source is allowed to support.
Terminology, public mechanics, public asset paths, and official game reference.
Observed frequencies and rankings from the local Critcap v22 Master late snapshot.
Player route evidence attached to an explicit internal source ID and timecode.
Terminology, mechanics navigation, and public game reference.
https://batomon.com/Structured Batomon and Trinket details read from the public Wiki at Balance 22 and Steam build 25377295.
https://batomon.com/wikiLocal snapshot used for the 59-comp dataset, rankings, frequencies, and timestamps.
https://www.critcap.gg/batomon/Competitor IA reference and public team-composition discovery.
https://www.critcap.gg/batomon/comps/Player evidence register
Public pages use these source IDs and timecodes without sending readers to an external video page. The internal manifest keeps the canonical URL, video ID, caption status, and claim ranges for editorial review.
Aloneso · 2026-09-15
Current season player route. Detailed claims remain limited to the listed time ranges.
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The presenter chooses a two Toxic opener and explains that Toxic is usually strong enough early.
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More Toxic units are added while remaining gold is preserved toward Cinnabark and Miasmaw.
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Coupon and inexpensive bridge units are used to stabilize the board before saving again.
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The presenter delays rolling, handles the current shop, and evaluates Boomagon as a cooldown bridge.
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Boomagon leaves after its bridge role, opening space for Miasmaw and Cairnage in the shown run.
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A resource-constrained shop is locked, and the presenter says the double Sukoi adjustment should have happened earlier.
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The presenter gives Drumire a higher upgrade priority than Opalion in this run.
LuckOuts · 2026-09-10
Direct Beetdown core-route evidence. The video is a single player run and does not establish a universal economy line.
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The presenter explains a Black Belt route that wants exactly one Fighting unit, then uses Coupon to widen early purchases.
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The run commits around Beetdown and begins active rolling while temporary units are considered for upgrade value.
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The presenter lowers Shop Rank to improve the chance of finding more low-cost Beetdown copies.
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After Beetdown reaches level three, Boomagon is locked and a defensive bridge is sold for cooldown pressure.
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The run turns attention toward Boomagon and Dracana while continuing to scale Beetdown's cooldown.
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The presenter moves a unit to the back, then keeps Beetdown as the route's damage focus while using bridge units to support cooldown pressure.
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The presenter treats the single-Fighting condition as a board constraint and weighs a Black Belt choice against keeping the intended Grass units.
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The presenter explains that the shown effect sends damage to the top-middle monster and places a late unit in the middle to use that interaction.
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The presenter calls out a bad placement, corrects the board around the top-middle and left-column cooldown relationship, and reports the resulting Beetdown cooldown.
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The run reaches a Day 9 final showdown, while the exact six-slot companion identity is left to the separate current data snapshot.
Ghost Plays Game · 2026-07-05
Historical Lignite and Gaiadrasil core-route evidence from an older version. Current v22 frequencies remain the DATA layer.
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The presenter identifies Lignite as an easy pickup and points toward Magmalith to increase the Fire direction.
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Magmalith is placed below Lignite in the shown board and is used to speed up its casts.
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The presenter calls Lignite the carry in the shown fight and describes Blixie and Gaiadrasil contributing to the scaling line.
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The run compares keeping Blixie with moving Gaiadrasil into the middle for multicast in that board state.
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The presenter summarizes Lignite, Magmalith, and early Boomagon as a simple Fire archetype for reducing cooldowns.
Aloneso · 2026-09-01
Direct Sunsage route lead from the public demo. Subtitle names are noisy, so exact current transitions stay qualified.
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The presenter discusses stopping Scorch purchases and choosing a Formiqueen direction in the run.
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The presenter says the Formiqueen path is being pursued earlier in this line.
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The presenter checks the Sun Sage cooldown while considering the late Fire board.
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The presenter revisits Sun Sage's late cooldown during the closing section.
Xeronos · 2026-05-03
Historical Shock and Humbolt core-route evidence. Use it for a possible line and review prompts, not current v22 balance claims.
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The presenter explicitly starts a Shock build and identifies scaling and money as part of the early direction.
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Humbolt is selected as a Shock and Multicast piece in the run.
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An Electric unit above receives permanent Shock in the shown setup.
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The presenter connects Shock application and Multicast while evaluating the board.
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The closing reaction describes the Shock and Multicast build as a strong route.
Data method
Tier rows use the v22 Master late dataset and retain sample, 10-win rate, average wins, play rate, source score, and update time. The source HTML can show stale patch labels, so public pages display the local snapshot version and timestamp directly.
Public game sprites are referenced from the official game asset path. Licensing is still pending confirmation. The published site will continue to receive source-backed updates as new snapshots and editorial reviews are completed.